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Autodesk backburner use all cpus
Autodesk backburner use all cpus













Backburner Manager = the host which runs the Render Manager application for managing all the render nodes which are linked to this host.Backburner Server = the Backburner application running on the Render Node.Render Node = the host, PC or workstation that will be used for rendering a portion or a part of the complete render image or animation.Some Backburner terms you need to know to understand this blog: I’m not going to explain how to setup Backburner here, because there is lots of documentation to find on the internet.įor more explaination and in-depth detail about installing and configurating Backburner to setup a render farm use the Autodesk documentation found here. Or it could be that there is a total other way how to setup a render farm with Backburner which I’ve overlooked. I figured out a workaround because I couldn’t find any solution or explaination on the web to solve this problem. This topic is about the problem I ran into when I’ve tried to install and setup Backburner on Windows Vista Business 圆4: Backburner will not work properly as a 圆4 based render node in a render farm. But even the worst case scenario will better than only using half the processor cores.Using Backburner with 圆4 based render farm disable hyperthreading so that there are 64 or fewer cores.īoth of these have a certain performance impact (running virtual machines can cost from 3 to 15% performance and enabling hyperthreading with cpu intensive tasks tends to give between 10 and 20% performance improvement).run multiple virtual machines each with a certain number of cores assigned (that could be assymetric: one virtual machine with 64 cores assigned and the other with the rest).T o maximize utilisation of the cores in the machine there are two approaches: As there are more than 64 processor cores in the system they get split into two processor groups, 36 per group.Īnd as 3ds Max isn't Windows Processor Group aware it will run in a single group only, therefore using only 36 cores.

autodesk backburner use all cpus autodesk backburner use all cpus

The reason for that is Windows Processor Groups (see this MSDN article on Processor Groups for the details). With two of those latest Intel cpus it will only use 36 cores. With that many cores you'll run into a problem: 3ds Max doesn't use all of them. The latest announced Intel cpu has 18 cores ( Intel® Xeon® Processor E5-2699 v3 (45M Cache, 2.30 GHz) ), add two of those in a workstation, switch on hyperhtreading and you'll have 72 cores.

autodesk backburner use all cpus autodesk backburner use all cpus

Officially that is not supported because we only test 3ds Max on Windows Workstation versions. Until now in order to have lots of cpu cores in a machine you'd have to buy a server in order to get more than two processor sockets and run a Windows Server on it so that all the processors are recognized.















Autodesk backburner use all cpus